In DS4Windows the tab/screen where you make the deadzone & response curve changes is called ‘Axis Config’. This must be done using the input mapping software (DS4Windows or InputMapper). You can’t set the controller deadzone & response curve from within Kovaak’s. Not sure if it matters, but I put Vsync on within Kovaak's options to cap the framerate - which will approximately match it framerates in captured video on console (i.e. The difference between those is (obviously) the time it takes (in frames). I used Quicktime 7 Player to find the video frame numbers for the start & end of the 360 degree spins for the captured video. Do this for both ADS & no ADS videos so that you have two sensitivity settings for Kovaak’s: one for hip fire and one for ADS. Repeat steps (2) and (3) until times are matched.Compare times and adjust sensitivity up/down in Kovaak's (I’m using the Fortnite slider). In Kovaak's: Capture video of 360 degree spin using default sensitivity and calculate the length of time that takes.Do this while both ADSing and not ADSing. In Apex Legends: Capture in game video of a 360 degree spin in Firing Range using your current sensitivity and calculate the length of time that takes.My approach was to make an approximate match to my ADS & non-ADS sensitivities with the following (rough) method: There isn't an Apex Legends controller specific option - so you can't dial in a sensitivity of 4/3 etc. (Of course, you may have a different button for Attack so map the appropriate one)Īdjust controller sensitivity from within Kovaak's Game Options. RS up/down/left/right -> Mouse up/down/left/right.Once you have your controller connected you'll want to map the following inputs to your look & shoot controls: But I believe you can use another piece of software called InputMapper ( ) if you have an Xbox controller. More on that later.ĭS4Windows appears to only work with DS4 controllers. This allows me to map controller inputs to Windows - it also allows me to adjust the deadzone & response curve, which I have matched approximately to Apex. I'm using DS4Windows ( ) to connect my DS4 controller to Windows (I'm running Windows 7 under Parallels on a Macbook). If you have a DS4 (PS4 controller) then you'll need some third party software to emulate a Xbox 360 controller (which is supported by Windows 7 & above). If you have an Xbox controller my understanding is that it is plug & play. Let's deal with these two aspects separately - but first how to connect & controller inputs to Windows:Ĭonnecting a controller to Windows & mapping inputs You can adjust the sensitivity in Kovaak's options but you will need third party software to adjust the response curve (mapping of your controller input to output for Kovaak's). You will need to 'match' two things for Kovaak's: response curve and sensitivity. It did take me some time to set up Kovaak's for controller and I thought I could provide some pointers here. They got a lot better just by playing a lot of Apex Legends, but Kovaak's has taken that to a new level: my fine movements are more precise, my RS thumb control is smoother, my flicking is faster and my tracking is much better. My (FPS) controller skills/mechanics were abysmal before starting to play Apex Legends back in March '19. I have been using Kovaak's with a DualShock 4 controller pretty much daily for the past 1-2 months or so. It ended up being lengthy (and slow response) so I figured I would slap it here too as its own post. I wrote the following as a comment in this post by u/CerberusArcProjector asking if anyone had used Kovaak's FPS Aim Trainer with a controller.
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